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Game Designer

Rovio Toronto • Toronto, ON (Hybrid; onsite Tuesdays and Thursdays; local candidates preferred) • Full-time
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Role Summary

The Game Designer will be a key contributor to the core gameplay experience for Angry Birds Bounce and other projects, blending cozy progression with action-driven phases, crafting levels, tuning progression, and designing gameplay modifiers.

Responsibilities

  • Contribute to the design of the Action Phase, focusing on level content and pacing
  • Help design varied gameplay modifiers and secondary modes
  • Ensure synergy between meta-game and action gameplay for a cohesive player journey
  • Use Unity to implement, tweak, and polish game elements
  • Participate in team playtests, brainstorms, and feedback sessions during office days

Qualifications

  • 2+ years of experience in Game Design or Level Design (professional or strong indie portfolio considered)
  • Hands-on experience using Unity for game content creation
  • Passion for pure gameplay and engaging mobile experiences via mechanics and progression rather than aggressive IAP
  • Ability to articulate ideas through clear design specs and maintain balance spreadsheets
  • Excellent verbal and written communication skills; comfortable with feedback and collaboration

Benefits

  • Hybrid work schedule with in-office days
  • Inclusive and supportive workplace, with accessibility accommodations
  • Culture of trust, passion, and innovation
  • No use of AI for applicant screening or assessment
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