
Star Wars illustrations
Illustrations of the original star wars trilogy
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Illustrations of the original star wars trilogy


Star Wars "Toys" Photography at the studio using Star Wars Toys. Practical effects and practical lighting (on camera) plus digital enhancement in Photoshop. 3 studio lights setup with gels plus laser wire.

We were invited to produce a series of videos celebrating the 20th anniversary of the LEGO Star Wars franchise. For it, 20 children were selected to create alternate endings of the saga, and Pé Grande Studio was responsible for bringing three of these stories to life.





See the Code - See it Full Page - See Details Responsive product slider for Star Wars Ipmerial Army's shop. Built with swiper.js. I hope you like it. By the way "May the force be with you." This Pen uses: HTML, SCSS, JavaScript, and

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Add Muzli — freeStar Wars 3D Illustrations abduzeedoJan 23, 2020 I know this might sound crazy and you can unfollow me right now, but, I am not a fan of the Star Wars franchise. I actually enjoyed watching the first trilogy back in the 80s. I have this clear memory of a Sunday afternoon, a rainy day. My parents are sleeping on the sofa and my brother and I are on the floor with blankets watching the rerun on TV. It’s incredible how some memories stay so crisp in our conscious, perhaps because those were truly happy moments not because of any achievements but just because the simplicity of a moment with people you love. I am sorry if I got off rails here but that’s how I felt when I saw this project that Encho Enchev shared on his Behance profile. It’s the Y-wing redesign illustrations. They are beautiful and totally deserve to be featured here on ABDZ In case you wonder, the 3D work was done using Autodesk 3ds Max. Star Wars Illustrations

A WIP of a "Star Wars" themed freetime cloth + hardsurface practice I am creating, based on the concept of Jordan Lamarre-Wan of a dock worker, combined it with a different helmet to make it more of a scavenger looking character. https://www.artstation.com/artwork/bak9Bk





Incredible Star Wars "Toys" Photography abduzeedo Sep 27, 2018 Felix Hernandez from Dreamphotography shared one of the coolest posts I've seen lately. The reason I say this is because he brings the analog (photography) and digital (photoshop) together to create magic. Literally, he uses Star Wars toys to create incredible scenes through carefully take photos. Then in Photoshop he adds the post-production effects, including light sabers and, of course, beautiful lens-flares. The compositions are awesome and it definitely deserved the feature here. Felix is a commercial photographer, designer and digital artist born in Mexico City but currently living in Cancun, Q.Roo. He produces creative concepts and images for clients of his own creative firm as for other advertising agencies and clients from all around the world. For more information check out http://www.hernandezdreamphography.com/ "Felix writes articles by demand for different photography magazines like: Retouched Magazine, DOCMA, Digital Camera, Digital SLR Photography, Digital Photo and Good Light Magazine among others and his work has been published in web sites like: Fstoppers, Petapixel, 500px, DIY Photography, Retouching Academy, Canon, Adobe Photoshop, Audi Deutschland, Daily Mail, El Pais and Bored Panda, etc." Photography and Photoshop Video photoshop


Subtle home decor for the Star Wars fanaticIf the Alhazen lamp reminds you of an iconic object from a sci-fi pop-culture phenomenon, you’re not alone. The lamp is a play on the Lightsaber...


Join the dark side with this special edition Samsung Galaxy Note10+ that includes a red lightsaber inspired S Pen and matching Galaxy Buds.

2019 Star Wars day _ STAR WARS : Gallery (Artist collaboration)
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Ilustração para a Revista Superinteressante de Dezembro de 2017 sobre a produção do novo filme da franquia Star Wars

Some keyframe illustrations inspired by the latest Star Wars movies and the concept art made for them. Such a fun universe! Thanks to Anton Grandert, Young Kim and Tahir Tanis for some good pointers



Deck of luxury playing cards created for Theory11 and Lucasfilm. Created for Mattson Creative.



An illustrated journey across Tatooine, exploring the iconic locations of the Star Wars desert planet.



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Star Wars Posters Minimalist Rogue One


A couple of character illustrations I did for Star Wars: Destiny - Across The Galaxy expansion wave. Art Director: Tim Flanders Used under authorization and copyright of Lucasfilm Ltd. Published by Fantasy Flight Games

Performed by "Cameron Monaghan". Initial scan, rig and animation by Sony VASG. Concept by Jordan Lamarre Wan. ∙ My responsibilities included: Model high/low, sculpt, textures, marvelous setup, material RnD/setup/debugging, hair and eyes. I also did the lighting and pose for this render. ∙ Screenshots are of game assets taken in Unreal Engine 4. ∙ The task was to adjust the age of Cameron's scan to fit his in-game younger, taller, more slender persona and stature. Details such as pores, scars and additional texture details were added as well. ∙ Cal's outfit went through multiple iterations and was designed around a multitude of layers. Each part was intended to move independently in order to make him look as dynamic as possible.


Inventive DIYer creates Star Wars Speeder bike from hoverboard partsJames Bruton, who’s a former toy designer turned into a DIYer of robotics and gadgets, stops at nothing once his imagination is let loose. Using...

An older competitor to the Raider Class Corvette segment.

I worked on Solo for 3 months while at ILM focusing mainly on the Corellia environment at the start of the film and the platform on Savareen. I worked very closely with the Gen team, especially the Gen Sup Jeff De Guzman, creating modular environment sections for them that they would then place and add extra detail and coolness to. The Gen team in ILM Van are some of the best artists I know and it shows. I modelled the modular foundations of all the Islands and created modified sections for the Favella, Starport and the Factory Island so they were all unique but fit in the same world. I also worked on background things like 2 vehicles, some background mech stuff and I also blocked out some environments. The Savareen platform was modelled by me with a damage pass done by Chris Dipaola. The Falcon was made by Masa Narita. The Corellia environment was a real team effort and the work ended up looking fantastic. Was honored to have contributed to it and worked with such a great team.
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My Painting of the new TV show from Disney and Lucasfilm, The Book of Boba Fett.

Character Design Doodles Star Wars, Darksiders, Spawn






YD Handpicks: Perfect Star Wars-inspired products to kick off May 4th!The fourth day of the fifth month of the year holds no scientific or religious significance, but still is one of the most pop-culturally important days...

Interior and Cover illustrations for Star Wars: Myths and Fables The style and design of the book was built around what an artists interpretation of oral stories that have been passed down from the generations would look like. Lucas Film wanted to pay homage to real world fairy-tales, drawing inspiration from the warm whimsical painterly works of NC Wyeth, mixed with original concepts from Ralph Macquarie. If you want to learn more about the book you can check out the article below. https://www.starwars.com/news/star-wars-myths-fables-george-mann-interview

Another Keyframe for the same Star Wars Tattooine series. This is a personal piece towards perfecting my pipeline and my understanding of layout & lenses. You can read more about it here: https://johnberube.com/DESIGN-R-D

Star Wars Celebration licensed prints Lucasfilm
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Star Wars created one of the most influential and intensively studied visual design systems in entertainment history. From Ralph McQuarrie's original concept paintings to the meticulous prop design philosophy of "used universe" — the idea that everything should look lived-in rather than pristine — the franchise established visual conventions that continue to shape sci-fi aesthetics, product design, and digital interface design decades later.
Three principles are core: retro-futurism (technology rendered with an analog, mechanical sensibility rather than smooth digital surfaces), color coding for narrative clarity (Rebels in earth tones and natural materials; Empire in grays, blacks, and geometric order), and the used-universe aesthetic (scuffs, wear, and weathering that make fictional technology believable). These principles are directly applicable beyond entertainment — brand identity, UI design, and product design all benefit from the visual authenticity that wear and history suggest.
McQuarrie's concept paintings introduced a generation of designers to the power of environmental storytelling through light, scale, and atmospheric perspective. In digital design, the franchise's interface aesthetics — holographic projections, green-on-black displays, circular readout panels — directly influenced dark UI and data visualization design trends. Star Wars poster art remains one of the richest archives for studying compositional hierarchy and the handling of contrast and negative space.